小海盗 发表于 2025-3-19 10:58:48

Volumetric Light Beam 2.0.2体积光照明特效


>> Render pipeline compatibility <<
All versions of the plugin support the Built-in Render Pipeline (BiRP), the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP). More info.

Continuously updated asset: tested over each new Unity release, 60+ updates over the past 5 years with new features and optimization.

The perfect, easy and cheap way to simulate density, depth and volume for your spotlights and flashlights, even on Mobile!
It greatly improves the lighting of your scenes by automatically and efficiently generating truly volumetric procedural beams of light to render high quality light shafts effects.

Two different Volumetric Light Beam implementations, each one optimized for specific use-cases:
- SD Beams (legacy beams) are super fast with limited features (no true volumetric shadow nor cookie support): they are optimized to run on mobile and standalone VR (Oculus Quest).
- HD Beams offer more advanced features (true volumetric shadow & cookie) but are heavier on performance: they should be used only on high-end platforms (PC & consoles).

>> A production ready plugin proven by awesome released games showcasing it <<
- BONEWORKS released for high-end PC VR
- Carly and the Reaperman released for Playstation 4 PSVR, Oculus/Meta Quest and high-end PC VR
- Kingspray Graffiti released for high-end PC VR and Oculus/Meta Quest
- Receiver 2 released for high-end PC VR
- Hexagroove released for Nintendo Switch
- Cloud Gardens released on Steam
- subROV: Underwater Discoveries to be released on Steam
- Covert released for Playstation 4 PSVR, Oculus Rift and Oculus Go

>> Features <<
- Supports Volumetric Shadows and Volumetric Cookies (HD Beams).
- Truly volumetric: works even if you are INSIDE the beam of light.
- Incredibly easy to use and integrate / Import it instantly / Zero setup required.
- In addition to the Built-in Legacy Render Pipeline, it fully supports the Universal Render Pipeline (URP) and the High Definition Pipeline (HDRP).
- Optimized for VR: tested with high-end headsets (Oculus Rift, HTC Vive, Valve Index...) and standalone hardware (Oculus Go, Oculus Quest...), supports all Stereo Rendering Methods (Multi Pass, Single Pass and Single Pass Instanced or Multiview).
- AR Ready: supports both Apple iOS ARKit and Google Android ARCore.
- GPU Instancing & SRP Batcher: render and batch thousands of beams in 1 single drawcall.
- Super FAST and low memory footprint: doesn't require any post-process, command buffers, nor compute shaders: works great even on low-performance platforms such as Mobiles and WebGL.
- Procedural generation: everything is dynamically computed under the hood.
- Add unlimited light beams everywhere: alternative solutions usually require realtime lights only: this plugin doesn't. You can make a baked light volumetric, or even add beams without any light.
- Supports many graphics variants: Deferred and Forward rendering path, Gamma and Linear color space, HDR colors, multiple blending modes.
- Highly configurable (layers, tags, render queue, 2D Sorting Layers and Order in Layer, shader pass...).
- Dynamic 3D Noise feature to simulate animated volumetric fog/mist/smoke effects.
- Volumetric Dust Particles feature to simulate highly detailed dustlights and mote effect.
- Dynamic Occlusion: light beams can be blocked by moving 3D geometry or 2D sprites.
- Trigger Zone feature: you can track objects passing through the light beams.
- Fully dynamic: change or animate every properties during playtime from Script, Animator or Timeline, move and rotate light beams around in real-time.
- Includes very cool runtime Effects collection to easily animate your light and/or beam with effects such as strobe/flickering and pulsing/flashing.
- Advanced features: full Light Color Temperature support, HDRP Camera Exposure support, Smooth intersection and blending with geometry and camera.
- Works with perspective and orthographic cameras out of the box.
- Supports Unity built-in fog.
- WYSIWYG: every modification is instantly visible in scene view: no need to toggle between editor and play mode to see your changes.
- Full source code available / no DLL. The light beam setup and handling is fully exposed through a powerful API.
- Detailed documentation.
- Supports from Unity 2018.4 to the latest 2019.X, 2020.X, 2021.X, 2022.X and 2023.X versions.
- Sample scenes included.

>> How to use it?<<
Volumetric Light Beam is designed to be extremely easy to use. No setup is required. You don't have to link multiple objects together. You just need to use 1 simple new component. You can literally add a new light beam in 2 clicks!

You can precisely customize the rendering of each beam of light by adjusting a set of user-friendly properties. For even faster nice looking results, some properties are automatically binded to the Spot light attached.

>> Limitations <<
- It only supports 'spotlights' (beams shaped like a cone). Point lights or directional lights are not supported.
- The plugin fully works with Deferred Rendering path: like any semi-transparent objects, beams are rendered using a Forward rendering pass on top of the Deferred one. This is a well known limitation of the Deferred Rendering technique.
- Since this plugin requires custom scripts execution, it won't work for a VRChat world using the VRCSDK.
>> 渲染管道兼容性 <<
所有版本的插件都支持内置渲染管道 (BiRP)、通用渲染管道 (URP) 和高清渲染管道 (HDRP)。更多信息。

持续更新的资产:在每个新的 Unity 版本中都进行了测试,过去 5 年中进行了 60 多次更新,增加了新功能和优化。

完美、简单且便宜地模拟聚光灯和手电筒的密度、深度和体积,即使在移动设备上也是如此!
它通过自动高效地生成真正的体积程序光束来渲染高质量的光束效果,从而极大地改善了场景的照明。

两种不同的体积光束实现,每种都针对特定用例进行了优化:
- SD 光束(传统光束)速度超快,但功能有限(没有真正的体积阴影也不支持 cookie):它们经过优化,可在移动设备和独立 VR(Oculus Quest)上运行。
- HD Beams 提供更高级的功能(真正的体积阴影和 cookie),但性能更差:它们应该只在高端平台(PC 和游戏机)上使用。

>> 一款已发布的出色游戏证明可用于生产的插件 <<
- BONEWORKS 面向高端 PC VR 发布
- Carly and the Reaperman 面向 Playstation 4 PSVR、Oculus/Meta Quest 和高端 PC VR 发布
- Kingspray Graffiti 面向高端 PC VR 和 Oculus/Meta Quest 发布
- Receiver 2 面向高端 PC VR 发布
- Hexagroove 面向 Nintendo Switch 发布
- Cloud Gardens 在 Steam 上发布
- subROV:Underwater Discoveries 将在 Steam 上发布
- Covert 面向 Playstation 4 PSVR、Oculus Rift 和 Oculus Go 发布

>> 功能 <<
- 支持体积阴影和体积 Cookie(HD Beams)。
- 真正的体积:即使您在光束内也能工作。
- 极其易于使用和集成 / 即时导入 / 无需任何设置。
- 除了内置的传统渲染管线外,它还完全支持通用渲染管线 (URP) 和高清管线 (HDRP)。
- 针对 VR 进行了优化:使用高端耳机(Oculus Rift、HTC Vive、Valve Index...)和独立硬件(Oculus Go、Oculus Quest...)进行了测试,支持所有立体渲染方法(多通道、单通道和单通道实例或多视图)。
- AR Ready:支持 Apple iOS ARKit 和 Google Android ARCore。
- GPU 实例化和 SRP Batcher:在 1 个绘制调用中渲染和批处理数千条光束。
- 超快且内存占用低:不需要任何后期处理、命令缓冲区或计算着色器:即使在移动设备和 WebGL 等低性能平台上也能很好地工作。
- 程序生成:一切都在后台动态计算。
- 随处添加无限光束:替代解决方案通常只需要实时灯光:此插件不需要。您可以制作烘焙的体积光,甚至可以添加没有任何灯光的光束。
- 支持许多图形变体:延迟和前向渲染路径、伽马和线性色彩空间、HDR 颜色、多种混合模式。
- 高度可配置(图层、标签、渲染队列、2D 排序图层和图层顺序、着色器通道……)。
- 动态 3D 噪声功能可模拟动画体积雾/薄雾/烟雾效果。
- 体积灰尘颗粒功能可模拟高度详细的尘埃光和尘埃效果。
- 动态遮挡:光束可以通过移动 3D 几何体或 2D 精灵来阻挡。
- 触发区域功能:您可以跟踪穿过光束的物体。
- 完全动态:在播放过程中从脚本、动画器或时间轴更改或动画化每个属性,实时移动和旋转光束。
- 包含非常酷的运行时效果集合,可轻松为您的灯光和/或光束添加动画效果,例如频闪/闪烁和脉冲/闪烁。
- 高级功能:完全支持光色温、HDRP 相机曝光、与几何图形和相机的平滑交叉和混合。
- 开箱即用,可与透视和正交相机配合使用。
- 支持 Unity 内置雾。
- 所见即所得:每个修改都会立即显示在场景视图中:无需在编辑器和播放模式之间切换即可查看更改。
- 提供完整源代码/无 DLL。光束设置和处理通过强大的 API 完全公开。
- 详细文档。
- 支持从 Unity 2018.4 到最新的 2019.X、2020.X、2021.X、2022.X 和 2023.X 版本。
- 包含示例场景。

>> 如何使用?<<
体积光束的设计非常易于使用。无需设置。您不必将多个对象链接在一起。您只需要使用 1 个简单的新组件。您只需单击两次即可添加新光束!

您可以通过调整一组用户友好的属性来精确自定义每束光束的渲染。为了更快地获得美观的效果,一些属性会自动绑定到附加的聚光灯。

>> 限制 <<
- 它仅支持“聚光灯”(形状像圆锥体的光束)。不支持点光源或定向光源。
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