小海盗 发表于 昨天 10:42

[SCANS] Gate Backyard 适配UE4.26-5.1模块化扫描后院大门场景













Pack has the same assets as our original package - Urban Abandoned District. If You already have this asset then probably don't need those :) With the new update, a map is part of the original package.

From the assets of our previous package, we wanted to build something new and cheaper for you. About 1/3 part of the assets and scene with the backyard of our childhood :) We hope you will like it :)

Of course with our new tradition after 10 reviews, we will prepare a new FREE update. Write in your review what you want:
At least 5 new props
RTX version of the map
Night lighting scenario
技术细节
Tested on RTX 3060 Full HD resolution:
-work in editor: 130-150 FPS
-play in editor on fullscreen: 75-85 FPS
-play on development cook: 130-170 FPS

Remember that scene still has no simple optimisation tools(culling, hold, streaming, draw distance, etc.) because it depends on how you want to use them.

If you run our project with a movie template and have "out of memory" message please write to us. Also if you want to convert the scene to UE5 we will support it if needed.

Features:
A real-time and cinematic small scene
Interiors
Number of Unique Meshes: 131
Collision: Yes, custom and automatically generated
Vertex Count: 28 - 42095(Big old workshop)
LODs: Yes, auto-generated
Number of Materials and Material Instances: 176 (Most of are instances of 5 base-materials)
Number of Textures: 266
Texture Resolutions:
4096 for larger objects
2048-4096 most props
512-1024 small props
Terrain: 4096x4096
Supported Development Platforms: Windows PC (should work with others)
Intended Platforms: Desktop, Console, VR
Important Notes: There is support for UE5 and it works properly but be aware that the Demo map could look slightly different because of changes in the engine.


包中的资源与我们的原始包相同 - 城市废弃区。如果您已经拥有此资源,那么可能不需要那些资源 :) 在新更新中,地图是原始包的一部分。

从我们之前的包的资源中,我们想为您构建一些新的、更便宜的东西。大约 1/3 的资源和场景是我们童年的后院 :) 我们希望您会喜欢它 :)

当然,根据我们的新传统,在 ​​10 次评论之后,我们将准备一个新的免费更新。在您的评论中写下您想要的内容:
至少 5 个新道具
RTX 版地图
夜间照明场景
技术细节
在 RTX 3060 全高清分辨率上测试:
-在编辑器中工作:130-150 FPS
-在编辑器中全屏播放:75-85 FPS
-在开发烹饪中播放:130-170 FPS

请记住,场景仍然没有简单的优化工具(剔除、保持、流式传输、绘制距离等),因为这取决于您想如何使用它们。

如果您使用电影模板运行我们的项目并收到“内存不足”消息,请写信给我们。此外,如果您想将场景转换为 UE5,我们会在需要时提供支持。

特点:
实时电影小场景
室内
唯一网格数量:131
碰撞:是,自定义并自动生成
顶点数:28 - 42095(大型旧车间)
LOD:是,自动生成
材质和材质实例数量:176(大多数是 5 种基础材质的实例)
纹理数量:266
纹理分辨率:
较大物体为 4096
大多数道具为 2048-4096
小道具为 512-1024
地形:4096x4096
支持的开发平台:Windows PC(应与其他平台兼容)
预期平台:台式机、控制台、VR
重要说明:支持 UE5 并且运行正常,但请注意,由于引擎的变化,演示地图可能看起来略有不同。





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