Forever - Endless Runner Engine 1.15无限跑酷游戏源码
A user-friendly, flexible solution for the generation of linear, procedural levels. Forever is ideal for endless runner games, procedural racing games and more.
Used in the creation of Lifeslide
Key Features:
- Procedural path generation
- Automatic mesh and object extrusion along the generated path
- Multithreading support for the generation process
- Object Pooling
- Works great on mobile
- Works for both 3D and 2D projects
- Easy and straightforward setup
- Offers built-in logic for traversing level paths
- Minimal programming skills required to write player behaviors
- Flexible and easily extendable functionality
- Open Source
- Level streaming feature for bigger projects
The way Forever works is by extruding and snapping together level segments. The level segments are special kinds of prefabs that are created inside the Unity editor. Use the tools you know to create the level design for each segment and let our system do the rest.
Since we are using it to develop our own titles, Forever is constantly being worked on.
一种用户友好、灵活的解决方案,用于生成线性、程序化关卡。Forever 是无尽跑酷游戏、程序化赛车游戏等的理想选择。
用于创建 Lifeslide
主要功能:
- 程序化路径生成
- 沿生成的路径自动挤压网格和对象
- 生成过程支持多线程
- 对象池
- 适用于移动设备
- 适用于 3D 和 2D 项目
- 简单直接的设置
- 提供用于遍历关卡路径的内置逻辑
- 编写玩家行为所需的编程技能最少
- 灵活且易于扩展的功能
- 开源
- 适用于大型项目的关卡流功能
Forever 的工作方式是挤压和拼接关卡片段。关卡片段是 Unity 编辑器内创建的特殊预制件。使用您熟悉的工具为每个片段创建关卡设计,然后让我们的系统完成其余工作。
由于我们正在使用它来开发自己的游戏,因此我们一直在不断改进 Forever。
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