Pixel-Perfect Fog Of War 1.4.5战争迷雾镜头特效
Pixel-Perfect Fog Of War is a tool that can project a field of view from any number of objects, and hide objects within un-seen parts of your scene.
Pixel-Perfect Fog of war is the Ultimate fog of war tool.
Unlike most solutions to this problem, Pixel-Perfect Fog Of War requires no render textures to operate, and all of the calculations are done on the GPU. This means that the system is blazing fast, and produces Pixel-Perfect results.
Utilizing Image Effects, URP Custom Render Features, and the HDRP Volume Framework, this tool is compatible with your existing project, and no custom shaders are necessary for your materials.
This package comes with the ability to hide certain gameobjects in the Fog Of War.
This package allows you to customize your Fog Of War, and comes with 4 types of fog (see screenshots), allows you to adjust a revealers view angle and view radius, change the Fog Of War color, and the option to reveal tops of objects by adding corners (see screenshots).
This project utilizes both the C# Jobs system and the Burst Compiler to ensure optimal performance.
With Version 1.2, you can now customize your Fog Render Mode. Pixel-Perfect Fog Of War comes with 4 default render modes:
Solid Color - Fog is rendered as a solid color
Gray Scale - Fog Desaturates your scene
Blur - Fog blurs and changes the color of your scene
Texture Sample - Fog samples a texture with Triplanar Mapping to overlay a texture for the fog areas
Version 1.3 add new features:
Physics2D support
Axis selection (select FOW plane)
Color pre-multiply for grayscale fog
Improved blur fog mode
FOW can now render on mobile
Controlable vision height
Many other improvments and optimizations
Teams demo with team swapping at runtime
像素完美战争迷雾是一种可以从任意数量的物体投射视野并隐藏场景中看不见的部分的物体的工具。
像素完美战争迷雾是终极战争迷雾工具。
与大多数解决此问题的方法不同,像素完美战争迷雾不需要渲染纹理即可运行,所有计算都在 GPU 上完成。这意味着系统速度极快,并产生像素完美的结果。
利用图像效果、URP 自定义渲染功能和 HDRP 体积框架,此工具与您现有的项目兼容,并且您的材料不需要自定义着色器。
此软件包具有在战争迷雾中隐藏某些游戏对象的能力。
此软件包允许您自定义战争迷雾,并带有 4 种类型的迷雾(见屏幕截图),允许您调整显示者的视角和视野半径,更改战争迷雾颜色,以及通过添加角落显示物体顶部的选项(见屏幕截图)。
该项目同时使用 C# 作业系统和 Burst 编译器来确保最佳性能。
使用版本 1.2,您现在可以自定义迷雾渲染模式。像素完美的战争迷雾带有 4 种默认渲染模式:
纯色 - 雾被渲染为纯色
灰度 - 雾使场景变色
模糊 - 雾使场景模糊并改变颜色
纹理样本 - 雾使用三平面贴图对纹理进行采样,以覆盖雾区域的纹理
版本 1.3 添加了新功能:
Physics2D 支持
轴选择(选择 FOW 平面)
灰度雾的颜色预乘
改进的模糊雾模式
FOW 现在可以在移动设备上渲染
可控制的视觉高度
许多其他改进和优化
团队演示,可在运行时交换团队
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