小海盗 发表于 7 天前

Feel 3.12




Feel is the best way to improve your game's feel and make it extra juicy.
Unity Awards 2021 Winner : Best Artistic Tool
Packed with more than 130 feedbacks, it'll let you easily trigger screenshakes, haptics, animate transforms, play with sounds, cameras, particles, physics, post processing, text, shaders, time, UI, and add juice to every aspect of your game.

From the creator of the acclaimed Corgi Engine and TopDown Engine, it is the best juice and game feel framework out there, whether you're new to Unity, or an experienced developer. Clean code, good practices, optimizations, it'll likely completely change your workflow as far as gamefeel is concerned.

Extremely easy to use, MMFeedbacks are going to change the way you make your games awesome. Just create an empty game object, add the MMFeedbacks class to it, and you can start adding and tweaking individual feedbacks. With more than 130 different feedbacks to pick from, it's now super easy to create games that feel good.

This asset contains :
- 35+ demos, from minimal scenes to a complete game, showing various ways you can use Feel to add juice to your game and make it feel good
- MMFeedbacks, its core system, an intuitive way to trigger juicy effects
- Nice Vibrations, the best haptics solution for Unity out there
- MMTools, a library of helpers and tools for all situations

Install instructions : click here to learn how to install Feel in your project in just a few simple steps.

Important :
- Feel is a major upgrade to the MMFeedbacks asset - it's MMFeedbacks 2.0, making it bigger and better. Owners of MMFeedbacks can upgrade to Feel free of charge. Do not buy both of them.
- MMFeedbacks and MMTools are already included in Corgi Engine and TopDown Engine. If you own any of these, only buy Feel if you need it as a separate package.
- This asset includes Nice Vibrations as a gift. Do not buy it twice!
- Feel will work on all render pipelines, and you can absolutely import Feel in a URP or HDRP project. Just note that most demos are made using the standard RP, and they may not render correctly when opened in projects using other pipelines.


感觉是改善你的游戏感觉的最好方法,让你的游戏变得特别多汁。
2021年Unity奖得主:最佳艺术工具
它包含了130多个反馈,可以让你轻松地触发屏幕震动、触觉、动画转换、玩弄声音、相机、粒子、物理、后期处理、文本、着色器、时间、UI,并为你的游戏的每个方面增加果汁。

来自备受赞誉的Corgi Engine和TopDown Engine的创造者,它是最好的果汁和游戏感觉框架,无论你是Unity的新手,还是经验丰富的开发者。清晰的代码、良好的实践、优化,就游戏感觉而言,它可能会完全改变你的工作流程。

MMFeedbacks极其容易使用,它将改变你制作游戏的方式。只要创建一个空的游戏对象,将MMFeedbacks类添加到其中,你就可以开始添加和调整各个反馈。有了超过130种不同的反馈可供选择,现在创建感觉良好的游戏变得超级容易。

这个资产包含了.NET技术。
- 35个以上的演示,从最小的场景到一个完整的游戏,展示了你可以使用Feel为你的游戏添加果汁并使其感觉良好的各种方式
- MMFeedbacks,其核心系统,是一种触发多汁效果的直观方式。
- Nice Vibrations,Unity的最佳触觉解决方案。
- MMTools,一个适用于所有情况的助手和工具库。

安装说明:点击这里了解如何在你的项目中安装Feel,只需几个简单的步骤。

重要信息 :
- Feel是对MMFeedbacks资产的一次重大升级--它是MMFeedbacks 2.0,使其更大、更好。MMFeedbacks的拥有者可以免费升级到Feel。不要同时购买它们。
- MMFeedbacks和MMTools已经包含在Corgi Engine和TopDown Engine中。如果你拥有这些东西,只有在你需要Feel作为一个单独的软件包时才购买它。
- 这个资产包括Nice Vibrations作为礼物。请不要重复购买它。
- Feel可以在所有的渲染管线上使用,而且你完全可以在URP或HDRP项目中导入Feel。只需注意,大多数演示都是使用标准的RP制作的,在使用其他管道的项目中打开时,它们可能无法正确渲染。



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