污垢油漆划痕瑕疵Gumroad – Imperfections for Texture and Look Dev By Zak Boxall
How you can use these:
• Smudges across surface to break up specular reflection
• Add micro dust onto surface
• Natural organic imperfections in colour
• Scratches to reveal shaders - such as scratching of paint
• Micro scratches in surface, bump, displacement, can be converted into a normal map.
• Massive variety of grunges both high and low frequency to add details onto specular, add details into surface, bump, displacement and displacement.
• Grunges can be used as procedural masks to reveal different shaders, such as dirt, mud, oil, blood, chipping of paint - whatever you want.
• Drip moisture maps to simulate dried residue on glass - variation of frequencies.
如何使用它们:
• 涂抹表面以消除镜面反射
• 在表面添加微尘
• 天然有机颜色瑕疵
• 划痕以显示着色器 - 例如油漆划痕
• 表面、凹凸、位移中的微划痕可以转换为法线贴图。
• 大量高频和低频污渍,可在镜面反射中添加细节,在表面、凹凸、位移和位移中添加细节。
• 污渍可用作程序蒙版以显示不同的着色器,例如污垢、泥浆、油污、血迹、油漆剥落 - 任何您想要的。
• 滴水湿度贴图可模拟玻璃上的干残留物 - 频率变化。
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