Advanced Multiplayer Inventory V2 适配UE4.23-4.27多人游戏背包
What you get
Highly advanced and customizable inventory system
Easy integration into any project in a few minutes thanks to components (Plug and play)
Module check list to simply turn on/off 12 features
23 realistic items to get started
Saves you many months of work
Core Features
Add new items in data tables: Set up an item with more than 80 variables to tweak
Easy to expand item structure
Item structure organized in modules (e.g. simply toggle rarity or durability on/off)
Drag & Drop: Rearrange, swap & split items
Drop items physical on floor
Pick up items (by focusing it / by ground list / by auto pick up mode)
Groundlist: Shows all items near the player (possible to pick up a specific amount)
Auto Pick Up Mode: Walk above items to pick them up (relevancy filter for certain items can be added)
Equip items to hand or body (easy notify event about equipped/unequipped item IDs)
Off Hand: Equip item to 2nd hand (define with which main hand items it is compatible)
Advanced Chest System (Define slot amount, item filter, chest mesh & starting items)
Chest Multiplayer experience on next level (Move item around locally and without latency. Server validates each step in backend. Usually players need to wait on each validation which feels bad with a ping > 50. But in this inventory it feels fluent which is outstanding!)
Cooking Station: Based on chest system (Campfire, Forge -> Easy to add more types because system is highly customizable)
Loot Chest: Opens only once and drops some items on floor (define which items it should contain with % possibility whether item should be in)
Consume items: Easy notify with item ID after item got successfully consumed
Backpacks: Add additonal slots (Support for multiple backpack equipped at same time)
Vendor and money system (Add starting products, Buy, Sell -> either to AI or to other players)
Player to player trade (fair trade solution for 2 players -> Both need to confirm a trade)
Player to player trades: Swap item with item, Sell/Buy an item with money
Crafting System (Add recipes in data table, queue system, unlock recipes system)
Loot dead body (Player ragdoll death with respawn system) - Players can inspect dead body like a chest
Inspect items (Possible if hovering item in UI or if tracing item actor in world) - Drag to rotate mesh preview
Anvil: Dismantle & destroy items
Interaction System (Easy to make everything interactable)
Basic, optional Third Person Shooter (Recoil, aim, reload, projectile, damage (+ head shot multiplier), accuracy - All based on values of equipped weapon)
Health & Damage system
Item rarity (Visually colorize item background & info about rarity type)
Item durability (lose/gain durability per use or lose constantly durability if equipped e.g. torch)
Item String (Short, efficient string of all dynamic item data (e.g. amount) that can not be taken from static data table values): Lighter for replication & storing item data
Save & Load Game and possibility to store in database (Player inventory items, money, crafting unlocks, item actors on ground, vendor & chest data)
System to store all this data in single strings or in string arrays
技术细节
Network Replicated: Yes
Number of Widget Blueprints: 56
Number of Blueprints: 40
Static/Skeletal Meshes: 47
Input: Keyboard, Mouse
Documentation
Support Discord
您将获得
高度先进、可定制的库存系统
通过组件(即插即用),几分钟内即可轻松集成到任何项目中
模块检查列表,可轻松打开/关闭 12 项功能
23 个现实的入门项目
为您节省数月时间
核心功能
在数据表中添加新项目: 用 80 多个变量设置项目,以便调整
轻松扩展物品结构
按模块组织物品结构(例如,只需切换稀有度或耐久度的开关)
拖放: 重新排列、交换和拆分物品
将物品实体放置在地板上
拾取物品(通过聚焦/通过地面列表/通过自动拾取模式)
地面列表: 显示玩家附近的所有物品(可拾取特定数量的物品)
自动拾取模式: 走到物品上方拾取它们(可添加某些物品的相关性过滤器)
将物品装备到手上或身上(可轻松通知装备/未装备物品 ID 事件)
脱手: 将物品装备到第二只手(定义与哪些主要手部物品兼容)
高级箱子系统(定义插槽数量、物品过滤器、箱子网格和初始物品)
胸部多人游戏体验更上一层楼(在本地无延迟地移动物品。服务器在后台验证每个步骤。通常情况下,玩家需要等待每次验证,这在 ping 值为 50 的情况下感觉很糟糕。但在此库存中,感觉非常流畅,这一点非常出色!)
烹饪台: 基于箱子系统(篝火、锻造-> 易于添加更多类型,因为系统可高度自定义)
战利品箱: 只打开一次并掉落
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