RPG Inventory and Interaction System 1.8 适配UE4.27,5.0库存和交互系统
Inventory and Interaction System made in 100% using Blueprints. Builded around Components. Designed to be intuitive, flexible and expandable. Inventory System contains lot of cutomizable options. Versatile Interaction System handles different types of Interactable Objects. Highly modifiable Buffs System. Cross-Level Save & Loading System. Advanced Crafting System. Player Statistics System. Leveling & Experience System. Fully supported Gamepad functionality, and many, many more!
Now is also Network Replicated (Multiplayer) - version 1.8+!
Note: Abilities, Map and Quests Tabs are placeholders that can be customized to your own preference.
技术细节
Main Features:
Interactable Component (can be added to any actor)
Inventory Core Component (can be added to any actor)
Stats Component (can be added to any actor)
Leveling Component (can be added to any actor)
Crafting Core Component (can be added to any actor)
Predefined Interactable Actors that uses Inventory: Treasure Chest, Vendor, Storage, Item Pickup
Predefined Interactable Actors: Forge, Doors, Movable Objects, Interaction Triggers
Loot Randomization System
Dropping Items on the Ground (by spawning: LootBag or Class associated Item Pickups)
'Lootbar' Widget can be toggled off
Customizable amount of different Inventory Panels each with specified Size
Support for One-Handed, Two-Handed and Off-Hand Weapons
Items can use required level and durability
5 Sorting Items Methods (Quicksort, by Type, by Rarity, by Weight, by Value)
4 Saving Types (Quicksave, Autosave, Manual Save, Checkpoint)
3 Interaction Input Types (Single Press, Holding, Mashing)
Loot Pop-up (separated by lesser and greater loot)
Stats:
11 Components
1 Function Library
1 Macro Library
4 Blueprint Interfaces
Input: Keyboard, Mouse, Gamepad
Network Replicated: Yes (v1.8+)
Supported Development Platforms: Win32, Win64
Supported Target Build Platforms: Win32, Win64
Documentation: Guidebook in PDF linked above
库存和交互系统 100% 使用蓝图制作。围绕组件构建。设计直观、灵活且可扩展。库存系统包含许多可自定义选项。多功能交互系统可处理不同类型的可交互对象。高度可修改的增益系统。跨级别保存和加载系统。高级制作系统。玩家统计系统。升级和体验系统。完全支持游戏手柄功能,还有更多!
现在也是网络复制(多人游戏) - 版本 1.8+!
注意:能力、地图和任务选项卡是占位符,可以根据您的喜好进行自定义。
技术细节
主要特点:
可交互组件(可添加到任何参与者)
库存核心组件(可添加到任何参与者)
统计组件(可添加到任何参与者)
升级组件(可添加到任何参与者)
制作核心组件(可添加到任何参与者)
使用库存的预定义可交互参与者:宝箱、供应商、仓库、物品拾取
预定义可交互参与者:锻造、门、可移动物体、交互触发器
战利品随机化系统
将物品掉落在地上(通过生成:战利品袋或与类别相关的物品拾取)
“战利品栏”小部件可以关闭
可自定义不同库存面板的数量,每个面板具有指定的大小
支持单手、双手和副手武器
物品可以使用所需的等级和耐久性
5 种物品排序方法(快速排序、按类型、按稀有度、按权重,按价值计算)
4 种保存类型(快速保存、自动保存、手动保存、检查点)
3 种交互输入类型(单击、按住、捣碎)
战利品弹出窗口(按较少和较多战利品分开)
统计数据:
11 个组件
1 个函数库
1 个宏库
4 个蓝图接口
输入:键盘、鼠标、游戏手柄
网络复制:是(v1.8+)
支持的开发平台:Win32、Win64
支持的目标构建平台:Win32、Win64
文档:上面链接的 PDF 指南
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