小海盗 发表于 2024-6-24 15:16:57

Transform Effector 适配UE4.23-4.27,5.0-5.1





















Drag & Drop Easy to use blueprint for animating any actor of your scene. Just TAG your actors to be controlled by blueprint Transform Effector. You can animate the objects just by moving the Blueprint or edit its values. The transformation is defined by distance of the Blueprint and tagged actor (its pivot). You can easily change the values in blueprint for different types of animations. All the values are editable in the cinematics, so you can easily create complex animation in sequencer with only one blueprint. Feel free to attach blueprint to players or dynamic objects.

Works with: custom static meshes, skeletal meshes, particles, lights, texts, you name it... All you have to do is just Tag the actor and you can control it with our blueprint BP_T_Effector. You can use any meshes you want to. Transform is based on distance of BP and pivot of tagged object, be sure you have pivot in the center or bottom of you mesh for best results.

If you want to properly export bigger scene with multiple meshes (for example archviz) from your 3d application, I recomend to use .datasmith exporter. All meshes are imported well with pivot on the same plase as in your 3d software.

This blueprint is made mostly for the motion graphics and cinematics, use carefully for games (can drops fps if you control hundreds of actors at once).

技术细节
One Main Blueprint BP_T_Effector in 5 different variations.
Showcase map with detailed description and usecases.
Third person example map with Transform Effector.
Sequencer example map with Transform Effector.
Test geometry meshes (cubes, crystal, column)
Basic materials


拖放易于使用的蓝图,用于为场景中的任何演员制作动画。只需标记演员,即可通过蓝图变换效应器进行控制。只需移动蓝图或编辑其值即可为对象制作动画。变换由蓝图和标记演员(其枢轴)的距离定义。您可以轻松更改蓝图中的值以制作不同类型的动画。所有值都可以在电影中编辑,因此您只需一个蓝图即可在序列器中轻松创建复杂的动画。随意将蓝图附加到玩家或动态对象。

适用于:自定义静态网格、骨架网格、粒子、灯光、文本,随便你怎么说……您所要做的就是标记演员,然后就可以使用我们的蓝图 BP_T_Effector 控制它。您可以使用任何您想要的网格。变换基于 BP 的距离和标记对象的枢轴,请确保您的网格中心或底部有枢轴以获得最佳效果。

如果您想从 3D 应用程序正确导出包含多个网格的较大场景(例如 archviz),我建议使用 .datasmith 导出器。所有网格都可以使用 Pivot 导入,与 3D 软件中的相同。

此蓝图主要用于运动图形和电影,请谨慎用于游戏(如果您同时控制数百名演员,可能会降低 fps)。

技术细节
一个主蓝图 BP_T_Effector 有 5 种不同的变体。
展示带有详细描述和用例的地图。
带有变换效应器的第三人称示例地图。
带有变换效应器的序列器示例地图。
测试几何网格(立方体、水晶、柱子)
基本材料





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