小海盗 发表于 2024-6-24 15:14:37

Third Person Archery 4.23适配UE5.0 射击




My goal?
After creating the archery system for Aron's Adventure I received a lot of questions from people that wanted a system like that for the marketplace. My goal with this pack was to deliver an easy to use bow master Blueprint. I want people to make a child actor and then just change settings until they reach the settings they are happy with. I hope this gets to deliver. This system is 100% made in Blueprints and is easy to read and expand upon.

Settings:
Instant fire or draw?
Always aim, Toggle aim or hold to aim?
Quiver, no quiver, or quiver but ignore the animations?
What UI?
Controller aim assist?
Slow motion for aiming or slow motion for drawing?
What camera effects should happen at different stages?
Max range, damage, etc.
These are some of the questions you can answer by changing some bools and floats around. You can get vastly different results with just a few clicks of your mouse.

For the best overview of what's included in the pack I strongly recommend to check out the links above.

技术细节
Features:
An in-depth bow master actor that's easy to adept to your game.
Easy to change/expand upon.
Replicated!
Damage numbers.
AI wave spawner. (Basic zombie AI included)
Controller support (The project will instantly notice if a person is using a controller and it will update the UI to show the proper input and it will allow for features such as aim assist to be enabled.)(DISCLAIMER: By default the system can differentiate between a controller and mouse and keyboard, adding support for differentiating between say an xbox or playstation controller is a bit harder)

Number of Blueprints: 40
Input: Gamepad, keyboard & mouse.
Network Replicated: Yes (since the update)
Supported Development Platforms: Windows, Mac. (it's a Blueprint only project so should work on anything)
Supported Target Build Platforms: Windows, console.
Important/Additional Notes: This pack would not have been possible without EPIC games releasing the paragon assets for free! The sparrow animations make up a majority of the animations used in this pack and I'm really grateful that these were released!



我的目标?
在为 Aron's Adventure 创建射箭系统后,我收到了很多问题,人们都希望在市场上有这样的系统。我的目标是通过这个包提供一个易于使用的弓箭大师蓝图。我希望​​人们制作一个儿童演员,然后只需更改设置,直到他们达到满意的设置。我希望这个包能够实现。这个系统 100% 是用蓝图制作的,易于阅读和扩展。

设置:
立即射击还是拔枪?
始终瞄准、切换瞄准还是按住瞄准?
箭筒、不箭筒,还是箭筒但忽略动画?
什么 UI?
控制器瞄准辅助?
慢动作瞄准还是慢动作绘制?
不同阶段应该发生哪些相机效果?
最大范围、伤害等。
这些是您可以通过更改一些布尔值和浮点数来回答的一些问题。只需单击几下鼠标,您就可以获得截然不同的结果。

为了更好地了解包中包含的内容,我强烈建议您查看上面的链接。

技术细节
功能:
深入的弓箭大师演员,易于适应您的游戏。
易于更改/扩展。
复制!
伤害数字。
AI 波生成器。(包括基本僵尸 AI)
控制器支持(项目将立即注意到是否有人正在使用控制器,它将更新 UI 以显示正确的输入,并允许启用诸如瞄准辅助之类的功能。)(免责声明:默认情况下,系统可以区分控制器和鼠标和键盘,添加对区分 Xbox 或 Playstation 控制器的支持有点困难)

蓝图数量:40
输入:游戏手柄、键盘和鼠标。
网络复制:是(自更新以来)
支持的开发平台:Windows、Mac。(这是一个仅限蓝图的项目,因此应该可以在任何平台上工作)
支持的目标构建平台:Windows、控制台。
重要/附加说明:如果没有 EPIC 游戏免费发布 paragon 资源,这个包就不可能实现!麻雀动画构成了此包中使用的大部分动画,我真的很感激这些动画被发布!



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