Ultimate RTS Camera 适配UE4.27, 5.0
Ultimate RTS Camera is a full featured camera system for RTS style games. It supports dynamic detection between keyboard and gamepad, with fully support for each. It also includes mobile support, including drag, pinch and zoom, and 2 finger rotate. The system stems from a character and is fully replicated. The focus for this project was smooth clean movements, with nice interpolations between any input or jumps.
Lots of options to tweak and customise
Blueprints fully commented and variables organised
Easy to extend of sub-class
Jump to Actor, with follow-cam, via interface or simple function
Locked or interruptible actions depending on needs.
Predefined sphere trace returning the info you need.
Free rotate, fixed rotate, and incremental rotates.
Custom camera interpenetration system
UE4:
How to merge the Input Mappings for UE4
Watch the Overview video for UE4
技术细节
Features:
Mouse and Keyboard + Gamepad support, with dynamic switching UI based on last input
Mobile Support
Replication
Smooth, clean movements and rotations
Enhanced Input Plugin Support (UE5.0+)
Number of Blueprints: 5
Input: Gamepad, Keyboard, Mouse, Touch (text file with Input Mappings included)
Network Replicated: (Yes)
Supported Development Platforms: (PC, Mac, Linux)
Supported Target Build Platforms: (Should work on all platforms)
Ultimate RTS Camera 是一款功能齐全的 RTS 风格游戏相机系统。它支持键盘和游戏手柄之间的动态检测,并完全支持这两种功能。它还包括移动支持,包括拖动、捏合和缩放以及 2 指旋转。该系统源于一个角色,并完全复制。该项目的重点是流畅干净的动作,在任何输入或跳跃之间都有很好的插值。
有很多选项可以调整和自定义
蓝图完全注释,变量组织有序
易于扩展子类
通过界面或简单功能跳转到 Actor,使用跟随摄像头
根据需要锁定或中断操作。
预定义球体跟踪返回您需要的信息。
自由旋转、固定旋转和增量旋转。
自定义相机互穿系统
UE4:
如何合并 UE4 的输入映射
观看 UE4 概述视频
技术细节
功能:
支持鼠标和键盘 + 游戏手柄,根据上次输入动态切换 UI
移动支持
复制
流畅、干净的移动和旋转
增强的输入插件支持(UE5.0+)
蓝图数量:5
输入:游戏手柄、键盘、鼠标、触摸(包含输入映射的文本文件)
网络复制:(是)
支持的开发平台:(PC、Mac、Linux)
支持的目标构建平台:(应该适用于所有平台)
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