小海盗 发表于 2024-6-4 12:14:31

MicroSplat - Anti-Tiling Module 3.9.22地形纹理




Features Added:
- Detail Noise, which adds detail when getting close to textures.
- Distance Noise, which modulates the textures in a distance with noise to break up tiling patterns
- Distance Resampling, which resamples the terrain textures in the distance at a different scale to break up tiling patterns
- Normal Noise, which blends a second normal map into the first, adding variation across the terrain. Up to 3 layers of normal noise can be used to create complex variations.
- Anti-Tile Array, which allows you to combine a noise normal, detail, and distance texture for each texture on your terrain into a packed texture array.

Per Texture strength controls are available for all features, allowing you to control how much of each effect to use on each texture. Effects unused are optimized out of the shader to have no cost.



新增功能:
- 细节噪声,在接近纹理时添加细节。
- 距离噪声,使用噪声调制远处的纹理以打破平铺模式
- 距离重采样,以不同比例对远处的地形纹理进行重采样以打破平铺模式
- 法线噪声,将第二个法线贴图与第一个法线贴图混合,增加地形变化。最多可使用 3 层法线噪声来创建复杂的变化。
- 反平铺阵列,允许您将地形上每个纹理的噪声法线、细节和距离纹理组合成一个打包的纹理阵列。

所有功能都提供每个纹理强度控制,允许您控制每个纹理上使用的每种效果的量。未使用的效果在着色器之外进行了优化,因此没有成本。



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