Horse Herd 2.0适配UE4.27, 5.0 - 5.1马群
Horse Herd 2.0 update released!
Skeleton optimized.
New animations were added (see the list below).
There are now two versions of each locomotion animation: in-place and root motion.
Reins are separated from the main skeletal mesh and are now attached through the socket.
WARNING! The new horse is not compatible with the previous skeleton. Consider the pros and cons before replacing the old one in your project.
(All images in the gallery rendered in Unreal Engine)
The pack contains an animated horse model with a set of horse tack.
Horse model with mane and tail: 24,254 Tris, 17,149 Verts
Facial hair: 380 Tris, 618 Verts
Saddle: 6685 Tris, 3,536 Verts
Headset: 3,600 Tris, 1830 Verts
Reins: 924 Tris, 720 Verts
Pad: 948 Tris, 530 Verts.
5 Texture sets - Body, Hair, Iris, Saddle, Headset
PBR Textures Metall/Roughness
Horse body: 4K Textures - normal, roughness, 8 base colors albedo maps, directional map for fur anisotropy effect.
7 masks for different spot combinations: 2 body masks, 4 facial masks, 1 legs mask. 512x512 resolution used in the shader. 4K included.
Hair: 2K Textures - normal, opacity, ID, root map, ao - used in the material from the preview (the materials are included in the package). Additional maps: depth, directional, and flow.
Eyes: 2K Textures - 5 colors albedo maps.
Saddle and pad: 4K Textures - normal, roughness, metalness, 3 different colors albedo maps. Height map included.
Headset and reins: 4K Textures - normal, roughness, metalness, 2 different colors albedo maps. Height map included.
Horse skeleton: 136 bones in the skeleton (44 of them are facial bones)
Reins skeleton: 32 bones. Goes as a separate prop, that can be attached to the horse head bone socket.
54 Animations for the horse
29 locomotions: (two versions for each: in-place and root motion)
6 Walk animations: forward, turn left, turn right, walk backward, rotating backward left and right;
3 Trot animations: forward, trot right, trot left;
3 Canter: forward, turn left, turn right;
3 Gallop: forward, turn left, turn right;
6 Swim movements: swim forward, left and right, swim backward, backward left and right;
2 Turns on place: right and left;
1 Jump;
4 Falling states: starting from the edge, falling high, falling low, landing;
1 Grazing (eating);
11 Steady animations:
4 Idle animations: basic idle, look left, look right, head shake;
1 Swim idle;
3 Back attacks: Kick with both legs, left leg kick, and right leg kick;
2 Death animations: Falling dead on right and left sides;
1 Rearing;
14 additive motions:
3 Eyes animations: Blink, Close right eye, Close left eye;
2 Pinning ears back: Pin right ear back, Pin left ear back;
1 Nostril breathing;
1 Neigh (mouth opening);
7 Tail poses: High lifted up the tail straight, to the left and to the right; middle raised up left and right, and neutral pose
Disclaimer:
This Asset does not include a Riding System (BluePrints). Only meshes and horse animations.
技术细节
Features:
Physics is enabled for mane, tail, and reins
Change colors easily with Material Instances
Masks allowed to create unique coat colors combinations
Includes facial bones that can be tweaked for different expressions and mouth animation
Facial hair provides extra details for the closeups.
Pad, saddle, headset, and reins can be added separately
Rigged: (Yes)
Rigged to Epic skeleton: (No)
Animated: (Yes)
Number of Animations: 54
Animation types: Root Motion & In-place
Number of characters: 1
Vertex counts of characters:
Horse with mane and tail: 17,149 Verts
Facial hair: 618 Verts
Vertex counts of props:
Saddle: 3,536 Verts
Headset: 1830 Verts
Reins: 720 Verts
Pad: 530 Verts.
Number of Materials and Material Instances: 35
Number of Textures:
Horse with mane and tail: 24 textures, 7 masks
Horse tack: 14 textures.
Texture Resolutions: x512/x2048/x4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no
Important/Additional Notes: Please note, that there are no Blueprints! There are no rider animations in the pack.
马群2.0更新发布!
骨架优化。
添加了新的动画(请参阅下面的列表)。
现在每个运动动画都有两个版本:原地运动和根运动。
缰绳与主骨架网格物体分离,现在通过插槽连接。
警告! 新马与之前的骨架不兼容。 在替换项目中的旧版本之前,请考虑利弊。
(图库中的所有图像均由虚幻引擎渲染)
该包包含一个动画马模型和一套马具。
带鬃毛和尾巴的马模型:24,254 Tris,17,149 Verts
面部毛发:380 Tris,618 Verts
车座:6685 Tris,3,536 Verts
耳机:3,600 Tris,1830 Verts
缰绳:924 Tris,720 Verts
垫:948 Tris,530 Verts。
5 个纹理集 - 身体、头发、虹膜、马鞍、耳机
PBR 纹理金属/粗糙度
马体:4K 纹理 - 法线、粗糙度、8 种基色反照率图、毛皮各向异性效果的方向图。
7 个不同部位组合的面罩:2 个身体面罩、4 个面部面罩、1 个腿部面罩。 着色器中使用的分辨率为 512x512。 包括 4K。
头发:2K 纹理 - 法线、不透明度、ID、根贴图、ao - 用于预览中的材质(材质包含在包中)。 附加地图:深度、方向和流量。
眼睛:2K 纹理 - 5 种颜色的反照率贴图。
鞍座和垫板:4K 纹理 - 法线、粗糙度、金属度、3 种不同颜色的反照率贴图。 包括高度图。
耳机和缰绳:4K 纹理 - 法线、粗糙度、金属度、2 种不同颜色的反照率贴图。 包括高度图。
马骨骼:骨骼136块(其中44块是面骨)
缰绳骨架:32块骨头。 作为一个单独的道具,可以连接到马头骨插座上。
54 马的动画
29 种运动:(每种运动有两个版本:原地运动和根部运动)
6个行走动画:前进、左转、右转、后退、左右向后旋转;
3个小跑动画:向前、向右小跑、向左小跑;
3 慢跑:前进、左转、右转;
3 驰骋:前进、左转、右转;
6种游泳动作:向前游、向左游、向右游、向后游、向左游、向右游;
2 开启位置:右、左;
1 跳跃;
4种下降状态:从边缘开始、高位下降、低位下降、落地;
1 放牧(吃);
11 稳定动画:
4种空闲动画:基本空闲、向左看、向右看、摇头;
1 闲置游泳;
3 背部攻击:双腿踢、左腿踢、右腿踢;
2个死亡动画:左右两侧倒地死亡;
1 饲养;
14 个附加动作:
3种眼睛动画:眨眼、闭右眼、闭左眼;
2 钉耳背:钉右耳背、钉左耳背;
1鼻孔呼吸;
1 嘶嘶(张嘴);
7个尾巴姿势:尾巴高高举起,伸直,向左、向右; 中间左右抬起,中立姿势
免责声明:
该资产不包括骑行系统(蓝图)。 只有网格物体和马动画。
技术细节
特征:
为鬃毛、尾巴和缰绳启用了物理功能
使用材质实例轻松更改颜色
面具可以创造出独特的毛色组合
包括可以针对不同表情和嘴部动画进行调整的面部骨骼
面部毛发为特写镜头提供了额外的细节。
护垫、马鞍、耳机和缰绳可单独添加
操纵:(是)
装配到史诗骨架:(否)
动画:(是)
动画数量:54
动画类型:根运动和就地动画
字符数:1
字符的顶点数:
有鬃毛和尾巴的马:17,149 垂直
面部毛发:618 垂直
props 的顶点数:
车座:3,536 垂直
耳机:1830 垂直
缰绳:720 垂直
垫:530 垂直。
材质和材质实例的数量:35
纹理数量:
有鬃毛和尾巴的马:24 种纹理,7 个面具
马具:14 种纹理。
纹理分辨率:x512/x2048/x4096
支持的开发平台:
窗户:(是)
麦克:(是的)
文档:无
重要/附加说明:请注意,没有蓝图! 包中没有骑手动画。
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