小海盗 发表于 2023-10-19 11:04:01

人体皮肤面部纹理Universal Human Skin Shader 1.0



Customisable skin material for Cycles, tailored for use with the pre-made Universal Human Face Textures and Rigs/Base Meshes. The shader is separated from the textures to provide a more affordable option for those wanting to supply their own models or textures (Instructions for making compatible textures can be found here).

The video below combines the skin shader with the Face Textures on the Face Rig. Hair is not presently available.

MAIN FEATURES
General purpose Skin node group, constructed using standard Blender nodes, with relevant properties exposed including sliders for easy selection of skin tones.
Makeup node group; paint your own matte, gloss or metallic makeup, or use the included eyebrow, eyelid, eyeliner, cheeks and lips masks.

High frequency procedural texture for enhancing texture maps with macro detail:
Annotated chart explaining the Skin node group's interior workings
Compatible with Blender 2.79, 2.93 and higher (3.2.2 may have issues with crashing or broken drivers when appending)



用于 Cycles 的可定制皮肤材料,专为与预制通用人脸纹理和装备/基础网格体一起使用而定制。 着色器与纹理分离,为那些想要提供自己的模型或纹理的人提供更实惠的选择(可以在此处找到制作兼容纹理的说明)。

下面的视频将皮肤着色器与面部装备上的面部纹理相结合。 头发目前不可用。

主要特点
通用皮肤节点组,使用标准 Blender 节点构建,并公开相关属性,包括用于轻松选择肤色的滑块。
化妆节点组; 绘制您自己的哑光、光泽或金属妆容,或使用随附的眉毛、眼睑、眼线、脸颊和唇部面膜。

用于增强具有宏观细节的纹理贴图的高频程序纹理:
带注释的图表解释了 Skin 节点组的内部工作原理
与 Blender 2.79、2.93 及更高版本兼容(3.2.2 附加时可能会出现驱动程序崩溃或损坏的问题)



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